Board games

Board games:

WARFIGHTER: The Tactical Special Forces Card Based Combat Card Game (1st Edition)

WARFIGHTER: The Tactical Special Forces Card Game is actually the first actual board game I played, and my second wargame overall.

In WARFIGHTER (Modern Edition, I'll get to those later), you command a group of Special Forces Soldiers on missions against various adversaries, you choose your weapons, the terrain you'll be fighting on, mission, objective, and at the end, the Hostiles you'll be fighting. The base game includes American soldiers and weapons. With Drug Cartels and Middle East insurgents/Military Hostile cards

WARFIGHTER uses a relatively simple system once you understand it, you set up the game, and start commanding your soldiers, each soldier has a number of actions it can perform in a turn, and the success of some of those actions are determined by a dice system.

The most obvious action is combat, to attack an enemy, first, you must select what enemy you will attack, then the weapon you'll attack with, and it's firing mode, then, you roll a 6 sided dice, if the number there is the same or higher as the enemy's "Cover value" that enemy will be suppressed, meaning it can't attack on this turn.

If that roll fails however, you can still roll the next dice, but your chances of killing the enemy are gone.

After you rolled the first dice, you roll the number of 10 sided dice indicated in your weapon/soldier card, if that dice roll is a success, the enemy will be dead, however, if the 6 sided dice failed, the enemy wil simply be suppressed, it's also worth noting that (according to the official rules) you can't kill more than 1 enemy per dice roll.

You continue to do several of these actions until you reach your objective and complete it, if you manage to do that, you will win the game.

Here are my thoughts on this game

Overall 8/10

While this game is pretty fun, it can get tiresome, especially if you're tired from school, setting is up is also a bit of a pain, it takes around 10 minutes to set the entire thing up, and sometimes the mechanics get too overwhelming, and you have to check the manual to know what to do, however, these aren't problems some house rules can't fix

Another great aspect of this game is it's "moddability" I've made several custom cards which were the funniest thing in the world when I played with them, and if you have the card jpegs you can print them and add them to your game quite easily, of course they're not gonna have the same quality as official ones, but they're a nice replacement.

My second observation is the amount of expansions this game has, buying all expansions would easily be more than 1000 Dollars, and some of them are underwhelming, they don't have enough content to be worth the price, or simply aren't interesting.

There's also 2 other versions of warfighter (4 technically, but I'll focus on the main ones, not the spinoffs) First, Warfighter ww2, pretty much the same but ww2, fun. And Warfighter Fantasy, which I found 0 info about online for some reason, I mean, it exists, but very few people are aware of it, and I personally haven't played it, so I cannot give my opinion of it.

I got my physical version off ebay for around 50 dollars, but you can get a cheaper one, the cheapest I saw was around 20, however, if you're not sure about it and want to try it, it's available as DLC for tabletop simulator, both are quite cheap, and they don't take any real space off your shelf in case you don't like it.

Finally, check out this guy to learn how to play if you're not a fan of instruction manuals, he has other great videos in his channel about how to play board games, and he's from the greatest country in the world, Poland.

This has been Mordecai The Edgelord reviewing WARFIGHTER, I'll review something like Axis and Allies or Empire of the Sun next, but for now, Bye :3